I started working on this yesterday. The materials were stretched a bit, but overall I am satisfied that I have a viable working model now.
I had to take it back down to the bare bones (so to speak) to fix what I saw as a freebie with flaws, but it was a challenge I put on myself.
No one appreciates this original model more than I; it was a learning experience.
I added a pair of ATK (Avatar Tool Kit) eyebrows.
Once again, Kurzal; [b]Nice Model !![/b]
[center][/center]
[url=http://youtu.be/22rBhVY7HZw]http://youtu.be/22rBhVY7HZw[/url]
I basically re-assembled this and applied some new [b]materials[/b] for the teeth (iClone standard [b]character teeth[/b]) to be more accurate. Some new facial morphs were produced to clean up the facial visemes. New eyes were made with working eyelids that use the iClone Auto-Blink option inside 3dXchange.
My modified and updated model is higher in poly count, and I am going to attempt to reduce it as far as possible without losing the intended appearance.
The same model is shown here at 3 different angles.
[url=http://youtu.be/22rBhVY7HZw]A link to this forum topic is on the YouTube page[/url]
I had to take it back down to the bare bones (so to speak) to fix what I saw as a freebie with flaws, but it was a challenge I put on myself.
No one appreciates this original model more than I; it was a learning experience.
I added a pair of ATK (Avatar Tool Kit) eyebrows.
Once again, Kurzal; [b]Nice Model !![/b]
[center][/center]
[url=http://youtu.be/22rBhVY7HZw]http://youtu.be/22rBhVY7HZw[/url]
I basically re-assembled this and applied some new [b]materials[/b] for the teeth (iClone standard [b]character teeth[/b]) to be more accurate. Some new facial morphs were produced to clean up the facial visemes. New eyes were made with working eyelids that use the iClone Auto-Blink option inside 3dXchange.
My modified and updated model is higher in poly count, and I am going to attempt to reduce it as far as possible without losing the intended appearance.
The same model is shown here at 3 different angles.
[url=http://youtu.be/22rBhVY7HZw]A link to this forum topic is on the YouTube page[/url]